7.2.5 Orders

These orders let a federation move towards a destination while performing an action:

Order Action
11 Attack if in Reach. Will attack all troop types indicated in the additional order if they are within its simulated battle movement range (see 9. Army tables., p104) in one of the half-rounds.
12 Attack on Sight. Will attack all troop types indicated in the additional order if they are in line of sight during a half-round (the enemy's distance does not affect on this order - if they are seen the battalion group will attempt to attack)
13 Staged Retreat. If enemy federations are closer than 'x' co-ordinates from the current position (in direction of the enemy set-up-area) then it will pull back 'x' co-ordinates towards its own set-up-area. The distance ‘x’ is to be written in the additional order. If no number is specified then the federation will attempt to keep a distance of 5.

The following orders let your federations move towards strategic points. The additional order will specify the order of the points to be attacked (see 7.2.5.2.2., p77).

Order Action
21 Attack All Enemy Strategic Points. Move towards the enemy's strategic points.
22 Attack Unguarded Enemy Strategic Points. Move towards the enemy's strategic points if they are not occupied by enemy federations.
23 Defend Own Strategic Pts. Move towards own strategic points.
24 Recover Own Strategic Pts. Move towards own strategic points if they are captured by the enemy.

Order Action
31 Attack and Reform. The federation will attack the troop type indicated in the additional order (see 7.2.5.2.1., p77) if it is within its simulated battle movement range (see 9. Army tables., p104) during its own half-round. After the attack it will return to its previous position, if that position is listed as destination 1.
32 Indiscriminate Fire Upon Enemy. The federation will move to the first indicated destination and shoot towards the second destination (see 7.2.5.3., p78) if an enemy federation or a fortress wall is situated there. If no destination 2 is given it will remain stationary and shoot towards destination 1.
33 Selective Fire Upon Enemy. The federation moves toward the indicated destination (see 7.2.5.3., p78) and tries to shoot at those troop types indicated in the additional order (see 7.2.5.2.1., p77). (If specified troop type isn’t found the federation will find other targets.)
34 Retreat from Battlefield. The federation retreats until it reaches the furthest position back and then will flee from the battle field from round 15 onwards. It will try to avoid hand-to-hand combat and stay away from the enemy while retreating and while waiting to leave the battlefield.. (Please note, that your army will take extra casualties, on top of those suffered in the battle, when fleeing the field.)

Pioneers Only: Orders 36 - 39 can only be given to Pioneers.

Order Action
36 Dig Entrenchment’s. The pioneer federation will try to move to the indicated destination and dig entrenchment’s there (see 7.2.11.2., p88).
37 Build Pontoon Bridge. The pioneer federation will move to the indicated destination and build a pontoon bridge across neighbouring river co-ordinates (see 7.2.11.3., p89).
38 Move and Destroy Entrenchment’s. The pioneer federation will move towards the indicated destination but if in the beginning of a half-round an enemy entrenchment is in its line of sight it will move towards that and try to destroy it (see 7.2.11.2., p88).
39 Move and Destroy Pontoon Bridges. The pioneer federation will move towards the indicated destination but if in the beginning of a half-round an enemy pontoon bridge is in its line of sight it will move towards it and try to destroy it (see 7.2.11.3., p89).

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