4.6 Repairing Ships
If a damaged ship is in one of your shipyards or in the shipyards of one of your allies then it can be repaired there. Write the following command in section -09- of the turn sheet, "Repair Ships and Baggage Trains".
Command: (registration number of the ship to be repaired)
Example:1001 or alternatively 11
You have just repaired ship 1001, or alternatively fleet 11.
Preconditions:
-You must transfer the required amount of goods to the shipyard (see 4.10.Ship tables., p32), using section -01- of the turnsheet.
-The owner the shipyard must give the command.
It is also possible to repair a whole fleet of ships at one time. To do so you must write the number of the federation instead of the ship's registration number. You cannot repair whole fleets of allies, only single ships.
When repairing ships the same goods needed for construction will be required. The amount needed can be estimated using the following calculation. The amount of money required for repair will also be divided by 5.
(required quantity for construction)x(100%-cond%)
5
So if a 44 cannon frigate has been involved in a battle and currently has a condition of 70%, it will require the following to repair it:
Wood:1100 x (100-70)% / 5 = 1100 x 30% / 5 = 66
Economic Points:550 x (100-70)% / 5 = 550 x 30% / 5 = 33
Textiles:50 x (100-70)% / 5 = 50 x 30% / 5 = 3
Louisdore:400,000 x (100-70)% = 400,000 x 30% /5 = 24000.
When calculating the number of marines required the following calculation will be used:
(marines needed when building)-(marines on board)
When all required goods are available in the shipyard then the ship's condition will rise to 100%.
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