6.2 Setting up Federations and Fleets

To let ships, baggage trains, commanders and brigades operate as a single unit you can combine them into Federations. You can set up 50 ship federations (fleets) and 30 land federations for commanders, baggage trains and brigades. The command to join or remove an item from a federation is written in section -14- of the turn sheet and is as follows:

Command:  (Item)/(Federation number)

Item:Registration number of the item that is to join the federation

Federation:Number of the federation the item is to join

11 to 60 for fleets

61 to 90 for federations

Example:4001 / 61

You have just joined brigade 4001 into federation 61

Preconditions:

-the item must be on the same co-ordinate as the federation unless it is the first item to be put into the federation

-the item must belong to your empire

-ships federations (fleets) are numbered 11 to 60

-commanders, baggage trains, and brigades can only enter federations numbered 61 to 90

-the item that is to be placed in the federation must not be on board a ship

-if a ship or fleet is carrying any brigades or baggage trains then it cannot leave the federation it is currently in or be incorporated in another federation

If you put an item into a federation that does not exist you thereby create that federation.

To take an item out of a federation write the federation number as '0'. However, a ship cannot be removed from a fleet if it has a brigade loaded on board.

An item contained in a federation can be directly placed in another federation. There is no need to first remove it from its current federation.

Entire federations can be directly incorporated into other federations with one command:

Example:13/22

Fleet 13 is incorporated into fleet 22. Federation number 13 can now be formed at a different co-ordinate if you wish.

Previous Topic:6.1 Item Registration Numbers

Next Topic:6.3 Movement



The Wargames and Military Banner Exchange