6.8 Handing Over Ships or Territory

Sometimes, in the interest of diplomacy or necessity, one nation might want to hand over some of its ships or territory to another. These commands are written in section -21- of the turn sheet.

Handing over Ships:

Command:  (country)/(ship)

Country:Code character of the country you want to give the ship to

Ship:Registration number of the ship

Example:E / 1001

You have just handed over ship 1001 to Spain

Preconditions:

-the ship must belong to your empire

-the ship must be in a shipyard of the other empire

-no items may be loaded onto the ship that is handed over

Notes:

Baggage trains cannot be handed over to other empires.

Fleets cannot be handed over to other empires, single ships only.

All goods loaded will be handed over with the ship. Any citizens (good type 11) loaded will be lost.

During war it is possible to cede your merchant ships to an ally who is not involved, so allowing your ally

to carry on trading on your behalf.

Handing over territory:

Command:  (Country)/(x)/(y)

country:Code character of the empire to receive the territory

x/y:Co-ordinate of the territory

Example:E / 23/20

You have just handed over co-ordinate 23/20 to Spain.

Preconditions:

-the territory must belong to your empire

-at least one brigade of the new owner must be on the co-ordinate that is to be handed over

Notes:

If a barracks/shipyard is located on the co-ordinate then all citizens in it will be lost.

When a co-ordinate is ceded to an ally, and a barracks is then situated on it, the new owner can use this barracks as a base for baggage trains, so allowing easier trading between distant allies.

Any co-ordinate situated close to the jump-off points (see 6.3.6, p45) can be strategically important to another empire located far away, and could be ceded in order to cement alliances or simply sold to the highest bidder.

Previous Topic:6.7.3 Transporting Brigades by Sea

Next Topic:6.8.1 Starting a Colonial Position



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