1.1.1 Political Maps

There are two Political Maps, one of Europe (two pages) with 80 horizontal and 65 vertical positions, and one of the colonies (both the Caribbean and the India are on one page) with 40 x 35 positions.

The political maps change each turn due to the actions of the players; the building of production sites, the conquest of territory, or the movement of ships; plus natural forces such as storms. Updated maps will be sent out each turn.

Each map contains a lot of information, and can reveal a lot about the state of each nation in Austerlitz. Careful study of the map can reveal potential invasions and the economic condition and structure of each nation, and is a vital tool for diplomatic and military leaders.

Each co-ordinate shows three different kinds of information:

1st symbol: shows the owner of the co-ordinate

2nd symbol: shows the population density of the co-ordinate

3rd symbol: shows which production site type is situated on the co-ordinate

Example: H2=

This co-ordinate belongs to Holland, the population density is 2 (20,000 people), there is a horse breeding farm on the co-ordinate.

All together there are 16 different nations. The co-ordinates each nation owns are shown by its code character:

Code Nation
A Austria-Hungary
B Confederation of the Rhine
D Denmark
E Spain
F France
G Great Britain
H Holland
I Italy
K Kingdom of Portugal
M Morocco
N Naples
P Prussia
R Russia
S Sweden
T Ottoman Empire
W Duchy of Warsaw

Water co-ordinates are shown by simple dots instead of symbols. If there are any storms the storm co-ordinates will be marked by a '*'. Sometimes ships that have been spotted at sea will be shown too, in that event the lower case code character of the owner will be shown.

Production Sites

The following production sites appear on the political map and are explained in section 2.8.5:

Production Site Code
Barracks/Shipyard/Small Fort & or $
Factory *
Weaving Mill #
Mint £
Estate @
Sheep Farm :
Horse Breeding Farm =
Lumbercamp %
Quarry /
Mine ^
Vineyard !

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