1.1.2 Regional Maps

The Regional Maps in Austerlitz never change in the course of the game. They are in the appendix of the rules. The regional maps show the regions of Europe and the Colonies, plus their terrain type and natural resources.

Each co-ordinate on these maps shows three types of information:

1st symbol:The home region/political sphere of the co-ordinate (see 2.4., p15)

2nd symbol:The terrain type of the co-ordinate (see 1.1.2., p10)

3rd symbol:The natural resources/improved production possible (see 1.1.2., p10)

Example:GHe

This co-ordinate is part of the home region of Great Britain, is Hilly terrain, and if a mine is built here it will produce Ore.

Home Region/Political Sphere

The home region is important for building troops, decreasing population densities and tax income.

The home region for some countries is split into two regions. This is indicated by the empire's code letter on the regional map being in both capital and small letters.

Example:

Great Britain is divided into two regions; the mainland, which has a code symbol of 'G', and Ireland, which has a code symbol of 'g'.

Terrain

The following terrain types exist in AUSTERLITZ:

Code Terrain
B Arable land
D Desert
G Mountains
H Hills
K Karst, stony steppe
Q Grassy prairie
W Wood/forest
S Swamp
T Taiga

Natural Resources/Improved Production

The following natural resources and improved production exist in the game:

Code Natural resources:
g gold
e ore
z zinc
w wine
Code Improved Production
n foodstuff
p horse breeding
v sheep breeding

Water Co-ordinates

Water co-ordinates are shown as dots, just as on the political map, or as '+' or '*'. The latter two symbols indicate where Coastal Defence is possible. Nations can station fleets to watch their coast for invasion, so water co-ordinates where coastal defence is possible are marked by an '+' or '*' (see 6.4.2.3., p52).

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