7.2.11.2 Entrenchment’s

Entrenchment’s are either placed in a start-up area if a nation has a fortress, or are built by pioneer federations during the battle.

Preconditions:

-the federation must be following order no. 36 (see 7.2.5., p74)

-the federation must have reached destination 1 or 2 (see 7.2.5.3., p78)

-the federation will stay on that co-ordinate for three rounds and if the federation was not engaged in hand to hand combat then an entrenchment will have been built

-if the federation is on destination 1 then it will try to move to destination 2 and build an entrenchment there too.

-an entrenchment can only be built on clear terrain '.'

-entrenchment’s built before the battle has started may only be built within the own set-up-area and only if you own a fortress

-a pioneer entrenchment can only be built in that half of the map where you have your set-up-area:

army A:x 1 to 45/y 1 to 20

army B:x 1 to 45/y 21 to 40

An entrenchment will give you the following advantages:

-infantry and artillery in entrenchment’s suffer 60% fewer casualties against infantry in hand-to-hand combat

-infantry and artillery suffer 80% fewer casualties against cavalry in hand-to-hand combat.

-infantry and artillery suffer 50% fewer casualties from enemy long range fire, including artillery.

Entrenchment’s can be destroyed if a pioneer federation is next to an entrenchment. The chance of this happening is :

EF x 5% per half-round

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