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The Austerlitz Agony Aunty!

waterloo

The Year is 1805...

and William Pitt the Younger of Great Britain has formed the Third Coalition, an alliance of Britain, Austria, Prussia and Russia - an alliance formed to defeat the might of Napoleon and Imperial France - an alliance doomed to failure. On December 2, 1805, the French defeated Austria and Russia at the battle of Austerlitz. Europe was laid wide open for conquest!

Now you have the chance to re-fight history, to carve your own empire out of Europe and become Emperor of the civilized World!

Austerlitz is a Napoleonic Wargame set in the year 1808 at the height of the power of Napoleon. As a player you will be a leader of one of Europe's 16 most powerful nations. Will you form a great and peaceful alliance, or will you crush weaklings with your Empire's mighty armies?

Austerlitz is the premier PBeM Napoleonic Wargame. An award winner all over Europe and in the UK, no other Napoleonic Wargame has enjoyed the success of Austerlitz - ever. Unparalleled realism and accurate modeling of Europe's armies in 1808 make this a wargaming opportunity you must enjoy!

You can read reviews of Austerlitz, and also Learn more about Austerlitz, and even view our Hall of Fame!

There are also forums and downloads, and your chance to begin a free game of Austerlitz.

 

"France Tactical Journal
"Great Britain Tactical Journal
"Holland Tactical Journal
"Italy Tactical Journal
"Morocco Tactical Journal
"Naples Tactical Journal
"Portugal Tactical Journal
"Prussia Tactical Journal
"Russia Tactical Journal
"Sweden Tactical Journal
"Turkey Tactical Journal
"Warsaw Tactical Journal
(Untitled)
-03- Setup Brigade
-04- Setup Additional Battalions
-04- Setup Additional Battalions
-05- Increase Headcount
-05- Increase Headcount
-06- Increase Experience
-06- Increase Experience
-07- Exchange Battalions
-07- Exchange Battalions
-08- Merge Battalions
-08- Merge Battalions
1 The Game
1.1 Maps
1.1.1 Political Maps
1.1.2 Regional Maps
1.2 Turnsheet - Turn report
1.3 Trading Ports & Cities
1.4 The Turn Sheet
1.5 Player's Newsletter
1.5.1 Diplomatic Mail
-10- Build Ships
10 Error Codes
10.1 Error Codes: Transfer Goods
10.10 Error Codes: Build Ships
10.11 Error Codes: Build Baggage Train
10.12 Error Codes: Increase Population Density
10.13 Error Codes: Build Production Sites
10.14 Error Codes: Form Federations
10.15 Error Codes: Coastal Defence
10.16 Error Codes: Sea Blockade
10.17 Error Codes: Trade & Loading -1-
10.18 Error Codes: Movement
10.19 Error Codes: Trade & Loading -2-
10.2 Error Codes: Demolish Items
10.20 Error Codes: Boarding
10.21 Error Codes: Hand Over Ships and Territory
10.22 Error Codes: Change Names
10.23 Error Codes: Change State Relationships
10.3 Error Codes: Set Up Brigades
10.4 Error Codes: Set Up Additional Battalions
10.5 Error Codes: Increase Headcount
10.6 Error Codes: Increase Brigade Experience
10.7 Error Codes: Exchange Battalions
10.8 Error Codes: Merge Battalions
10.9 Error Codes: Repair Ships & Baggage Trains
11 The First Turn in Austerlitz
11.1 Preparation in Advance
11.2 The Set-Up/First Turn
11.2.1 Economics
11.2.1.1 Starting Production
11.2.1.2 Trade
11.2.2 Warfare
11.3 Austerlitz 'Plans and Strategy'
11.4 Quick Reference Tables
11.5 Diplomacy
11.5.1 The Player Newsletter
11.5.2 Endword
12 Index
2 Economy
2.1 Goods
2.2 Warehouses
2.3 Barracks and Shipyards
2.3.1 Barracks
2.3.2 Shipyards
2.4 Home Regions and Political Spheres
2.5 Money
2.5.1 Taxes
2.6 Inhabitants
2.6.1 Home Region, Foreign and Colonial Inhabitants
2.6.2 Population of Conquered Areas
2.6.3 Population Growth
2.6.3.1 Europe:
2.6.3.2 Colonies:
2.6.4 Raising the Population Density of a Co-ordinate
2.6.5 Decreasing Population Density
2.6.6 Resettling Population to Colonies
2.6.7 Epidemics
2.7 Food and Wine Consumption
2.7.1 Food Consumption
2.7.2 Wine Consumption
2.8 Production Sites
2.8.1 Building Production Sites
2.8.2 Production
2.8.3 Attrition of Workers
2.8.4 Maintenance Costs
2.8.5 Production Site Tables
2.9 Baggage Trains
2.9.1 Setting Up Baggage Train
2.9.2 The Condition of Baggage Trains
2.9.3 Maintenance of Baggage Trains
2.9.4 Loss of Baggage Trains
3 Politics
3.1 State Relationships
3.1.1 Change of State Relationships
3.2 Spies
3.2.1 Spies for the Colonies
3.2.2 Death of Spies
3.2.3 New Spies
4 Ships
4.1 Merchant Ships
4.10 Ship Tables
4.2 Warships
4.3 Ship Construction
4.4 Ageing of Ships
4.5 Ship's Condition:
4.6 Repairing Ships
4.7 Destruction/Scuttling of Ships
4.8 Maintenance Costs
4.9 Removing Ships
5 Army
5.1 The Army
5.1.1 Brigades
5.1.10 Soldiers' Pay
5.1.11 Loss of Battalions and Brigades
5.1.2 Battalion Types
5.1.3 Army Tables
5.1.4 Setting Up Brigades
5.1.5 Setting Up Additional Battalions
5.1.6 Increasing Headcount
5.1.7 Experience Level
5.1.7.1 Increasing the Experience Level
5.1.7.1.1 The Presence of Enemy Brigades - How they affect your orders.
5.1.7.2 Increasing Experience Through Battle
5.1.8 Exchanging Battalions
5.1.8.1 Advantages of Exchanging Battalions
5.1.9 Merging Battalions
5.2 Commanders
5.2.1 Number of Commanders
5.2.2 Command Capability
5.2.3 Rank
5.3 Fortresses
5.3.1 Building Fortresses
6 Game Details
6.1 Item Registration Numbers
6.10 Demolition of Items
6.10.1 Population
6.10.2 Demolishing Ships
6.10.3 Demolishing Battalions
6.10.4 Demolishing Barracks and Shipyards
6.10.5 Demolishing Production Sites
6.11 Error Identification
6.2 Setting up Federations and Fleets
6.3 Movement
6.3.1 Movement Points
6.3.2 Consumption of Movement Points
6.3.3 Forced March
6.3.4 Attrition Through Movement
6.3.4.1 Land
6.3.4.1.1 Winter
6.3.4.2 Sea
6.3.4.2.1 Storms
6.3.5 Peaceful Movement over Foreign Territory
6.3.6 Movement From Map To Map
6.3.7 Movement Extras
6.3.7.1 Processing Order
6.3.7.2 'Remaining Stationary'
6.4 Warfare
6.4.1 Warfare on Land
6.4.1.1 Invasion of Enemy Territory
6.4.1.1.1 Invading in Europe
6.4.1.1.2 Invading Colonies
6.4.1.2 Occupying Forces
6.4.1.3 Stopping Items
6.4.1.3.1 Capture of Baggage Trains
6.4.1.3.2 Overrunning Enemy Armies
6.4.1.4 Gibraltar
6.4.1.5 Guerrillas
6.4.1.6 Special Circumstances of Warfare
6.4.2 Warfare at Sea
6.4.2.1 Shipyards in War
6.4.2.2 Stopping Ships
6.4.2.2.1 Piracy
6.4.2.2.2 Overrunning Enemy Ships
6.4.2.3 Coastal Defence
6.4.2.4 Blockades
6.4.2.5 Strait of Copenhagen
6.5 Loading of Goods
6.5.1 Loading Capacity
6.5.2 Weight of Goods
6.5.3 Position of Items During Loading
6.5.4 Loading of Foreign Goods
6.6 Trade
6.6.1 Buying Goods
6.6.2 Selling Goods
6.6.3 Goods Factor
6.6.4 Trade City Rates
6.6.5 Trading - How it works
6.6.6 Purchase of Goods by the Population
6.7 Boarding
6.7.1 Boarding of Items
6.7.2 Unloading of items
6.7.3 Transporting Brigades by Sea
6.8 Handing Over Ships or Territory
6.8.1 Starting a Colonial Position
6.9 Changing Names
7 Land Battles
7.1 Mathematical Battle
7.1.1 Conditions for a Mathematical Battle
7.1.10 Rise in Experience
7.1.11 Print-Out of a Mathematical Battle
7.1.2 Course of a Mathematical Battle
7.1.3 Long-Range Combat
7.1.4 Hand-To-Hand Combat
7.1.5 Terrain
7.1.6 Special Troops
7.1.6.1 Cuirassier
7.1.6.2 Colonial Auxiliary Troops
7.1.6.3 Religious Fanatics
7.1.6.4 Pioneers
7.1.7 Commanders
7.1.8 Fortresses in Mathematical Battles
7.1.8.1 Conditions for a Fortress-Battle
7.1.8.2 Protection In a Fortress
7.1.8.3 Fortress Artillery
7.1.9 Victory
7.2 Simulated Land Battle
7.2.1 Conditions for a Simulated Battle
7.2.10 The Commander
7.2.11 Fortresses and Defensive Installations
7.2.11.1 Fortresses
7.2.11.1.1 Destroying Fortress Walls
7.2.11.2 Entrenchment's
7.2.11.3 Pontoon Bridges
7.2.12 Winning Simulated Battles
7.2.12.1 Capture of Strategic Points
7.2.12.2 Victory by Morale
7.2.12.3 The Aftermath of Victory
7.2.13 Drawing Simulated Battles
7.2.14 The Simulated Battle Report
7.2.14.1 The Battle Round
7.2.14.2 Battle Summary
7.2.14.3 Simulated Battle Tactics and Tips
7.2.2 The Battlefield
7.2.2.1 Battlefield Terrain
7.2.2.2 Division of the Battlefield
7.2.2.3 Villages
7.2.2.4 Strategic Points
7.2.3 The Simulated Battle Turn Sheet
7.2.3.1 The Commander's Federation
7.2.3.2 Digging Entrenchment's
7.2.3.3 Battalion Groups
7.2.3.4 Federations
7.2.3.4.1 Setting Up Federations
7.2.3.4.2 Time of Attack
7.2.3.4.3 Orders
7.2.3.4.4 Alternative Orders
7.2.4 The Course of Battle
7.2.5 Orders
7.2.5.1 Detachment Orders
7.2.5.2 Additional Orders
7.2.5.2.1 Troop Types
7.2.5.2.2 Strategic Points
7.2.5.2.3 Distance
7.2.5.2.4 Detachments
7.2.5.2.5 No Additional Orders
7.2.5.3 Destination Co-ordinates
7.2.5.4 Troop Formations
7.2.5.5 Alternative Orders/Conditions
7.2.5.6 Simplified Orders
7.2.6 Movement
7.2.7 Long-Range Combat
7.2.7.1 Defensive Fire
7.2.7.2 Offensive fire
7.2.7.3 Long range combat - effective firing range
7.2.8 Hand-to-Hand Combat
7.2.9 Morale
7.2.9.1 Morale Check Calculation
7.2.9.2 Morale Check Before An Attack
7.2.9.3 Morale Check Because of High Losses
7.2.9.4 Death of the Commander
7.2.9.5 Escape and Evasion
7.2.9.6 Morale Check to Reform after Flight
8 Sea Battles
8.1 Course of a Sea Battle
8.2 Sea Combat
8.2.1 Fleet Manoeuvres
8.2.2 Hand-to-Hand Combat
8.2.3 Capturing Merchant Ships
8.3 Morale
8.4 Victory
9 Army Tables
9.1 Army Table for Austria-Hungary
9.10 Army Table for Morocco
9.11 Army Table for Naples
9.12 Army Table for Prussia
9.13 Army Table for Russia
9.14 Army Table for Sweden
9.15 Army Table for the Ottoman Empire
9.16 Table for Duchy of Warsaw
9.2 Army Table for the Confederation of the Rhine
9.3 Army Table for Denmark
9.4 Army Table for Spain
9.5 Army Table for France
9.6 Army Table for Great Britain
9.7 Army Table for Holland
9.8 Army Table for Italy
9.9 Army Table for Kingdom of Portugal
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Building Brigades, Ships or Baggage Trains
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Can brigades ride on baggage trains to allow them to move faster?
Can brigades ride on baggage trains to allow them to move faster?
Can I board a baggage train onto a single ship?
Can I board a baggage train onto a single ship?
Can I board a brigade onto a single ship when the ship has enough capacity to hold it?
Can I board a brigade onto a single ship when the ship has enough capacity to hold it?
Can I board Spies onto a fleet?
Can I board Spies onto a fleet?
Can I build brigades with a custom number of men?
Can I build brigades with a custom number of men?
Can I build elite battalions when I build a new brigade?
Can I build elite battalions when I build a new brigade?
Can I change the name of a Trade City?
Can I change the name of a Trade City?
Can I demolish a federation?
Can I demolish a federation?
Can I demolish a spy?
Can I demolish a spy?
Can I demolish an entire brigade?
Can I demolish an entire brigade?
Can I demolish production sites in section –02-?
Can I demolish production sites in section –02-?
Can I invade enemy territory with one army, then on the same turn, invade over that territory and capture more co-ordinates?
Can I invade enemy territory with one army, then on the same turn, invade over that territory and capture more co-ordinates?
Can I load a whole federation of brigades onto a fleet?
Can I load a whole federation of brigades onto a fleet?
Can I load more than two goods types onto a baggade train?
Can I load more than two goods types onto a baggade train?
Can I load or unloads goods from a federation, or must I do it for each ship or baggage train?
Can I load or unloads goods from a federation, or must I do it for each ship or baggage train?
Can I move goods directly between Trade Cities I own?
Can I move goods directly between Trade Cities I own?
Can I move something more than once in a turn?
Can I move something more than once in a turn?
Can I sell directly from my national warehouse into a trade city that I own?
Can I sell directly from my national warehouse into a trade city that I own?
Can I spend all the Louisdore I have at the start of the month?
Can I spend all the Louisdore I have at the start of the month?
Can I transfer an entire fleet of ships to another nation?
Can I transfer an entire fleet of ships to another nation?
Can I transfer goods between national warehouse in the
Can I transfer goods between national warehouse in the
Can I unload a federation from a fleet?
Can I unload a federation from a fleet?
Can I unload a ship from a fleet?
Can I unload a ship from a fleet?
Can I unload goods in section –20-?
Can I unload goods in section –20-?
Can I unload goods in section –20-?
Can ships on Blockade also be moved during a turn?
Can ships on Blockade also be moved during a turn?
Can spies join federations?
Can spies join federations?
Can warships carry money or goods?
Can warships carry money or goods?
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CGI Central - custom CGI and PHP scripts
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Do I need to specify the fleet when I disembark brigades?
Do I need to specify the fleet when I disembark brigades?
Do I require a garrison in neutral areas?
Do I require a garrison in neutral areas?
Do Merchant Ships need a name?
Do Merchant Ships need a name?
Do Warships need a name?
Do Warships need a name?
Does it cost movement points to ‘march on the spot’ – i.e. move while remaining stationary?
Does it cost movement points to ‘march on the spot’ – i.e. move while remaining stationary?
Does it cost movement points to march on the spot – i.e. move while remaining stationary?
Does it cost movement points to march on the spot – i.e. move while remaining stationary?
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How can I establish a position in the Colonies when I own no territory there?
How can I establish a position in the Colonies when I own no territory there?
How can I work out how much money I will gain from selling my goods?
How can I work out how much money I will gain from selling my goods?
How can money be transferred between nations?
How can money be transferred between nations?
How do I board spies onto ships?
How do I board spies onto ships?
How do I disembark commanders?
How do I disembark commanders?
How do I disembark spies?
How do I disembark spies?
How do I get ships across to the Colonies and back again?
How do I get ships across to the Colonies and back again?
How do I get ships across to the Colonies and back again?
How do I take an item out of a federation?
How do I take an item out of a federation?
How do I write down Forced March orders?
How do I write down Forced March orders?
How do I write in the amount of goods I want to transfer?
How do I write in the amount of goods I want to transfer?
How do I write in the goods I want to transfer?
How do I write in the goods I want to transfer?
How do the formulas for buying and selling work?
How do the formulas for buying and selling work?
How does Increasing Headcount work?
How does Increasing Headcount work?
How to Play their First Turn (Custom per country)
I did not buy all of the trade goods I wanted – but there was no error code. Why?
I did not buy all of the trade goods I wanted – but there was no error code. Why?
I didn’t buy all of the trade goods I wanted – but there was no error code. Why?
I didn’t buy all of the trade goods I wanted – but there was no error code. Why?
I thought I had enough money to build my brigades, but they did not get built. What happened?
I thought I had enough money to build my brigades, but they did not get built. What happened?
'I want to...'
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In Section –01-, can I transfer goods to a Trade City?
In Section –01-, can I transfer goods to a Trade City?
In Section –01-, can I transfer goods to a Trade City?
In the Future
Increasing Brigade Headcount
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Is all the money transferred when everything is unloaded from a ship or baggage train?
Is all the money transferred when everything is unloaded from a ship or baggage train?
Is there a minimum number of battalions I must build in each new brigade?
Is there a minimum number of battalions I must build in each new brigade?
Is there a shortcut I can use when I am unloading all goods from a ship or baggage train?
Is there a shortcut I can use when I am unloading all goods from a ship or baggage train?
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Must I always write the brigade’s ID number? Can’t I just use the name?
Must I always write the brigade’s ID number? Can’t I just use the name?
Must I always write the brigades ID number? Can I just use the name?
Must I always write the brigades ID number? Can I just use the name?
Must I name brigades?
Must I name brigades?
Must I specify the nation I am handing over territory to?
Must I specify the nation I am handing over territory to?
Must I specify the nation I’m handing over terrrity to?
Must I specify the nation I’m handing over terrrity to?
Must I unload each part of a brigade from each ship it is on?
Must I unload each part of a brigade from each ship it is on?
Must I use the battalion numbers from the rulebook when setting up additional battalions?
Must I use the battalion numbers from the rulebook when setting up additional battalions?
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Table of Contents
Table of Contents
Table of Contents - Army
Table of Contents - Economy
Table of Contents - Error Codes
Table of Contents - Game Details
Table of Contents - Land Battles
Table of Contents - Politics
Table of Contents - Sea Battles
Table of Contents - Ships
Table of Contents - The First Turn
Table of Contents - The Game
Tactical Journal
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Terrain Type
The Emperor's Despatch
The Turn: First Impressions
This Turns Battles
Totals Across the Empire
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Trading
Trading
Trading
Trading # 2
Transfer of Money
Transfers
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Turns
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What co-ordinates will my fleet patrol when on Coastal Defence?
What co-ordinates will my fleet patrol when on Coastal Defence?
What do I write down to build a production site?
What do I write down to build a production site?
What do I write down to build battalions?
What do I write down to build battalions?
What does ‘not enough citizens’ mean?
What does ‘not enough citizens’ mean?
What does Not Enough Citizens mean?
What does Not Enough Citizens mean?
What does that number mean when a ship is carrying a brigade?
What does that number mean when a ship is carrying a brigade?
What federation numbers can I put brigades and commanders into?
What federation numbers can I put brigades and commanders into?
What federation numbers can I put ships into?
What federation numbers can I put ships into?
What goods types can I store in a barracks?
What goods types can I store in a barracks?
What happens if my opponent in a simulated battle does not send in a turn?
What happens if my opponent in a simulated battle does not send in a turn?
What happens when I force-march across my territory and onto enemy territory?
What happens when I force-march across my territory and onto enemy territory?
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When boarding brigades, do I need to specify the direction the fleet from the brigade?
When boarding brigades, do I need to specify the direction the fleet from the brigade?
When do battles take place in the turn?
When do battles take place in the turn?
When do I need occupying forces to garrison conquered territory?
When do I need occupying forces to garrison conquered territory?
Where can I build special troops?
Where can I build special troops?
Where do I build Colonial Troops?
Where do I build Colonial Troops?
Where must I put the money when I am buying goods?
Where must I put the money when I am buying goods?
Why can I not board a commander onto a fleet?
Why can I not board a commander onto a fleet?
Why can I not board a commander onto a fleet?
Why can I not board a commander onto a fleet?
Why can’t I spend all the Louisdore I have at the start of the month?
Why can’t I spend all the Louisdore I have at the start of the month?
Why did my brigades not move as far as I thought they would in the Colonies?
Why did my brigades not move as far as I thought they would in the Colonies?
Why didn’t all of my forces take place in a Simulated Battle?
Why didn’t all of my forces take place in a Simulated Battle?
Why didn’t I capture a co-ordinate after unloading a brigade on top of it?
Why didn’t I capture a co-ordinate after unloading a brigade on top of it?
Why didn’t I capture any territory?
Why didn’t I capture any territory?
Why didn’t my brigades move as far as I thought they would in the Colonies?
Why didn’t my brigades move as far as I thought they would in the Colonies?
Why didnt I capture a co-ordinate after unloading a brigade on top of it?
Why didnt I capture a co-ordinate after unloading a brigade on top of it?
Why didnt I capture any territory?
Why didnt I capture any territory?
Why do I get repeated error codes?
Why do I get repeated error codes?
Why don’t I capture enemy ships when I capture a port?
Why don’t I capture enemy ships when I capture a port?
Why dont I capture enemy ships when I capture a port?
Why dont I capture enemy ships when I capture a port?
Why I can’t I board a commander onto a fleet?
Why I can’t I board a commander onto a fleet?
Why I can’t I board a commander onto a fleet?
Why I can’t I board a commander onto a fleet?
Why I lose my conquered territory when no battle was fought?
Why I lose my conquered territory when no battle was fought?
Will all of my forces take place in a Simulated Battle?
Will all of my forces take place in a Simulated Battle?
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